Isometric
24 games reviewed, ranked by score.
Disco Elysium - The Final Cut
The Ceiling for Writing in Games, Sold by a Company That Doesn't Deserve It
Into the Breach
Three Mechs, Eight-By-Eight Grid, Endless Tactical Knots
Hades
The Roguelike That Made Death Worth Repeating
Hades II
Supergiant Sharpens Its Roguelike Until Only Story Drags
Divinity: Original Sin 2 - Definitive Edition
Larian's combat sandbox where every fight has a backdoor
Path of Exile
Theory-crafting is the true endgame, with a cliff for an on-ramp
XCOM 2
Concealment and turn timers punish every cautious instinct
Esoteric Ebb
D&D dice rolls shine, the political lectures wear thin
Pillars of Eternity
Obsidian's Infinity Engine Revival Still Earns Its Reputation
Sephiria
Grid-tablet build-crafting that soars solo, drops the run in co-op
Tabletop Tavern
Total War skirmishes in roguelike runs, slack AI and all
The Riftbreaker
A mech, a base, and a planet that wants both gone
ZERO PARADES: For Dead Spies
Spy-thriller intrigue worth the dice, let down by broken lines
Big Ambitions
Building the empire beats running it
Garden of Witches
Charming witches and a killer soundtrack, roguelike depth left thin
Moldwasher
A calm, satisfying scrub that clocks out too early
Meta Ghost: Breaking Show
Sharp cyberpunk build-crafting, sabotaged by run-ending crashes
Dead Weight
Ledge-shoving fights that dazzle, then repeat themselves dry
Funguys Swarm
A charming swarm that crashes before it burns out
Two Point Hospital
Theme Hospital reborn, charming but coasting on autopilot
STAR WARS Zero Company™
Ability-combo tactics and sharp squad writing, sunk by stutter and flat progression
Urban Strife
Sharp squad tactics and shelter-building, snagged on a stingy AP system
XCOM: Chimera Squad
XenoSWAT: A Tighter, Smaller, Buggier XCOM Spin-off
Wanderburg
Its mobile fortress is a joy to build, a pain to run.