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Pillars of Eternity

Pillars of Eternity

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"Obsidian's Infinity Engine Revival Still Earns Its Reputation"

About

Pillars of Eternity is a party-based fantasy RPG set in the world of Eora, where you create a custom character and recruit companions to investigate a supernatural phenomenon causing newborns to be born without souls. You spend most of your time exploring towns and dungeons, managing your party's equipment and abilities, and engaging in real-time combat with tactical pausing that lets you choreograph your team's actions.

Verdict

A dense, intelligent CRPG with worldbuilding that outclasses most of its genre and a combat system that finally became readable when turn-based mode arrived a decade late. The writing is divisive and the pacing front-loads its dullest act, but the systems depth and companion work hold up better than nearly anything from 2015.

You'll like it if …

  • +you enjoy deep class and build systems that reward experimentation across party compositions
  • +you want dense, original worldbuilding over recycled D&D fantasy
  • +you like dialing difficulty so the math demands real tactical decisions

You'll dislike it if …

  • you want a story that grips early rather than after a slow opening act
  • you prefer brisk action over patient, paused combat choreography

Breakdown

Gameplay
  • +Turn-based mode transforms once-chaotic real-time-with-pause combat into legible tactical choreography
  • +Five difficulty tiers let you dial in exactly how much the math punishes you
  • +Class and weapon systems reward experimentation across multiple viable party compositions
  • Real-time-with-pause combat asks a lot of patience and overwhelms newcomers
  • Framerate trouble on older machines disrupts the pacing of exploration and combat
Depth
  • +Worldbuilding that feels grounded and original rather than recycled D&D
  • +Distinct, well-written companions and a deep class and build system
  • +Multiple classes, party compositions, and notorious restartitis keep players coming back, with turn-based mode giving veterans a fresh reason to replay
  • Act 1 is a slog and the main story doesn't find its footing until late
  • Some players hit a wall at the stronghold and never push to the end
Atmosphere
  • +Grounded and original worldbuilding that several players wished extended into novels
  • +Companion writing holds up better than nearly anything from 2015
  • Writing swings between dense and dry, splitting the room on readability
  • Main story's pacing buries its best ideas in the final stretch
Presentation
  • +Hand-painted isometric environments still look striking and pull people in at character creation
  • +Score and voice work draw consistent praise, with sound design that holds the tone together
  • +Beauty that scales gracefully across hardware
Polish
  • +Years of free updates including a full turn-based combat overhaul make this an unusually generous package for the price
  • Turn-based mode still crashes in places despite years of patches
  • Carries real rough edges, with crashes and framerate trouble that persist into later patches
82 / 100
Atlas
score
Steam
87.1%
positive
Metacritic
89
/ 100
Developer
Obsidian Entertainment
Released
26 Mar, 2015
Reviewed on
8 June 2026
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