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XCOM 2

XCOM 2

DE EN

"Concealment and turn timers punish every cautious instinct"

About

XCOM 2 is set on a future Earth twenty years after an alien invasion, where humanity's last hope rests with a clandestine resistance movement operating from a mobile base. You command squads of soldiers in tactical turn-based combat missions against alien occupiers, managing resources, research, and base operations between engagements. Success requires balancing immediate tactical decisions with long-term strategic planning across a procedurally-generated campaign that tracks the aliens' advancing influence over the planet.

Verdict

XCOM 2 took the underdog fantasy of its predecessor and weaponised it, trading slow overwatch creep for guerrilla ambushes and turn timers that never let you breathe. The mission-to-mission loop of managing soldiers you genuinely care about losing remains unmatched, and the modding scene has quietly turned a 2016 release into something close to bottomless. Performance and the odd graphical bug still nag, but they're noise against the systems underneath.

You'll like it if …

  • +you thrive under turn timers that push aggressive, high-stakes play
  • +you get attached to soldiers when permadeath means losing them for good
  • +you sink hundreds of hours into mods and replay variety

You'll dislike it if …

  • you prefer cautious overwatch creeping over forced aggression
  • grinding through a repetitive early game across playthroughs wears you down

Breakdown

Gameplay
  • +Concealment and turn timers force aggressive, high-stakes play instead of cautious creeping
  • +One bad pod activation cascades into disaster, building tension through consequence
  • +Class trees and research give the strategic layer real weight on top of tactical decisions
  • Early game grows repetitive across multiple playthroughs
Depth
  • +Permadeath makes you genuinely attached to squad members you'll lose
  • +Modding (Long War 2, LWOTC) extends the game into hundreds of hours
  • +Routinely under ten euros on sale with the DLC, and War of the Chosen adds enough that reviewers call it a second game
  • The strategic layer drops the original's UFO-hunting in favour of geoscape busywork
Atmosphere
  • +Squad stories you build through permadeath do more emotional work than the scripted plot
  • +The occupied-Earth premise gives the resistance fantasy real bite
Presentation
  • +Audio sells the panic well, that held breath before a 90% shot whiffs
  • Visuals look rough and show their age, though they run maxed on modern mid-range hardware
Polish
  • +A decade of patches smoothed the worst of it
  • Crashes, floating corpses and frame drops still surface, especially once mods pile up
88 / 100
Atlas
score
Steam
85.8%
positive
Metacritic
88
/ 100
Developer
Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux)
Released
4 Feb, 2016
Reviewed on
3 June 2026
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