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Hades II

Hades II

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"Supergiant Sharpens Its Roguelike Until Only Story Drags"

About

Hades II sends you into procedurally generated runs through mythological locations as Melinoë, daughter of Hades, wielding witchcraft and an arsenal of weapons to fight through enemies and bosses on your path toward confronting Chronos. Each run builds character power through boons from gods and permanent unlocks that persist across attempts, letting you incrementally grow stronger as you learn enemy patterns and discover new build combinations. The game layers real-time combat, resource management, and narrative progression together so that failure becomes part of the story rather than a setback.

Verdict

Hades II takes the combat loop that made the original sing and gives it more depth, with Melinoe's Omega moves and the Arcana system rewarding players who actually build instead of dash-spamming. The catch is a story doled out one stingy line per run, which turns the back half into a grind for dialogue rather than a payoff. The runs still pull you back, and that's what matters.

You'll like it if …

  • +you enjoy theorycrafting builds around boons and weapon aspects over button-mashing
  • +you happily sink 100+ hours into one roguelite chasing run variety
  • +you treat death and failure as part of the loop rather than lost progress

You'll dislike it if …

  • you want a story delivered in big payoffs rather than one random line at a time
  • you need a lead protagonist with magnetic charisma to stay invested
  • you lose patience grinding repeat runs once the novelty fades

Breakdown

Gameplay
  • +Omega moves and Arcana cards force tactical thinking instead of attack-spam
  • +Real-time combat feels tight with responsive animation and snappy hit feedback
  • +The one-more-run loop is intact and arguably stronger than the original
  • Reaching the epilogue requires dozens of repeat runs for narrative payoff
Depth
  • +Omega moves, Arcana system, and expanded boon pool make build-crafting the main event
  • +Expedition-with-a-purpose structure means every run has something concrete to chase
  • +Longevity easily exceeds 100 hours without boredom settling in
  • Story advances one random line per run, turning questlines into a slog
  • Padding toward the epilogue means not every hour feels earned
Atmosphere
  • +Greek myth reworking is rich and the script is sharp line by line
  • +Procedural encounters weave narrative progression into the run structure
  • Drip-feeding plot one random encounter at a time leaves character arcs half-finished
  • Arachne's storyline gets fumbled by the delivery system
  • Melinoe is a less magnetic lead than Zagreus
Presentation
  • +Hand-painted art direction remains gorgeous and holds up on Steam Deck OLED
  • +Darren Korb's score shows more varied instrumentation and tone than the first game
Polish
  • +Supergiant ships clean with no notable bugs or stability issues
  • +Animation, feel, and moment-to-moment combat remain tight throughout
89 / 100
Atlas
score
Steam
96.8%
positive
Metacritic
94
/ 100
Developer
Supergiant Games
Released
25 Sep, 2025
Reviewed on
8 June 2026
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