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Shroom and Gloom

Shroom and Gloom

DE EN

"A beautiful hand-drawn deckbuilder that makes GPUs sweat."

About

Shroom and Gloom is a first-person roguelike set in a surreal, psychedelic world of fungi. Players navigate dungeons and engage in turn-based combat using a dual-deck system. The core loop involves gathering and growing cards to build powerful combinations against a host of fungal enemies. The game is currently in Early Access.

Verdict

Shroom and Gloom has the foundations of a genre classic. Its hand-drawn world is a morbidly beautiful place to get lost in, and the dual-deck system is a clever twist on a familiar formula. The game is a joy to look at and deeply satisfying to play when its systems click into place. It is, however, very much an Early Access title, weighed down by poor performance, game-breaking bugs, and a lack of content that makes runs feel samey. For those willing to endure the technical jank, there's a brilliant card game here waiting to fully emerge.

You'll like it if …

  • +You're hunting for a new roguelike to scratch an Inscryption or Slay the Spire itch.
  • +A unique, gorgeous art style matters more to you than flawless performance.
  • +You enjoy the puzzle of making two separate decks work in concert.

You'll dislike it if …

  • Early Access bugs and performance problems are deal-breakers for you.
  • You need deep meta-progression to feel like your time is respected.
  • Repetitive enemy encounters quickly bore you.

Breakdown

Gameplay
  • +The dual-deckbuilding system offers a fresh strategic layer.
  • +Its core loop of dungeon crawling and card combat is satisfying and well-conceived.
  • +Successfully creates the feeling of a run spiraling just out of your control.
  • Runs can feel repetitive due to a lack of enemy variety.
  • Meaningful choices during a run are sometimes replaced by pure RNG.
  • The meta-progression between runs feels flat and unrewarding in its current state.
Depth
  • +Card interactions allow for deep and surprising synergies.
  • +Multiple characters provide genuinely different playstyles.
  • The game currently lacks the content volume to support long-term replayability.
  • Card upgrades are often simplistic, linear improvements.
  • The optimal strategy often leans towards trimming your deck, limiting build diversity.
Atmosphere
  • +Establishes a weird, dark, and utterly unique atmosphere.
  • +The worldbuilding and morbid environmental beauty are standout features.
  • Explicit storytelling is extremely thin at this stage of development.
Presentation
  • +The hand-drawn art style is exceptional and visually distinctive.
  • +Sound design and music effectively build the game's strange, moody world.
  • Severe performance issues cause some systems to overheat.
  • The game is poorly optimised, a strange flaw for a turn-based card game.
  • Transitions and animations can feel sluggish, slowing down the pace.
Polish
  • +The core design is strong enough that many players enjoy it despite the technical flaws.
  • Afflicted by numerous bugs, as expected of an Early Access title.
  • Localization is incomplete or broken for some languages.
  • Key inputs can fail to register, and loading screens may freeze indefinitely.
77 / 100
Atlas
score
Steam
95.9%
positive
Developer
Team Lazerbeam
Released
10 Sep, 2026
Reviewed on
13 September 2026
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