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Wild Assault

Wild Assault

DE EN

"Sharp gunplay stranded by bot lobbies and a predatory store"

About

Wild Assault is a team-based hero shooter built in Unreal Engine 5, set in a war-torn 1990s world populated by anthropomorphic animal soldiers. You pick a Valiant, each a character with a signature kit of abilities, and fight in large objective-based PvP modes alongside a Rush variant and a newer PvE horde mode. Movement and third-person gunplay sit at the centre, with weapon attachments and per-Valiant progression to unlock. The economy runs on Beast coins, a battle pass, loot boxes and cosmetics, with some PvE features tied to paid revives.

Verdict

There is a good shooter buried in Wild Assault. The movement snaps, the Valiants feel distinct, and at this price the gunplay alone tempts. The problem is everything around it: balance left untouched for seasons, a monetisation layer that pushes loot boxes and paid revives, and a player base thin enough that bots fill the gaps. Buy it for a few cheap evenings of mechanics that work, but go in knowing the surrounding game has been left to drift.

You'll like it if …

  • +You want responsive third-person gunplay and an anthro cast you won't see elsewhere
  • +You can look past empty lobbies if the moment-to-moment shooting feels right
  • +A cheap entry price is enough to justify a few sessions

You'll dislike it if …

  • Loot boxes, gacha pulls and pay-to-revive systems put you off immediately
  • You expect a live shooter to keep adding maps and heroes
  • Matches stuffed with bots ruin the point of a PvP game for you

Breakdown

Gameplay
  • +Movement is quick and reads well, and the gunplay holds up shot to shot
  • +Valiants play differently enough that most players find one that suits them
  • Norman and Akai sit well above the rest and warp matches around them
  • Matchmaking drops newcomers into lobbies of veterans
  • Thin player counts mean bots pad out many matches
Depth
  • +Gun customisation gives loadouts some genuine variety for the price
  • +The roster covers a decent spread of playstyles
  • Almost no new maps, guns or Valiants have arrived since launch
  • The PvE horde mode leans on bullet-sponge elites and bosses that punish solo play
Atmosphere
  • +Character designs carry a clear visual identity on their own
  • There is no lore or story to speak of
  • The tone wobbles: neon cosmetics clash with the military setting, and the game never settles on what it wants to be
Presentation
  • +Art direction and the anthro cast draw consistent praise
  • +Combat is loud and readable in the moment
  • Crashes are reported across sessions
  • Animal sprint animations break into a stop-motion stutter
  • AI assets were used in promotional material without disclosure
Polish
  • +The core systems function and the storefront UI works as intended
  • Balance patches lag badly and the developers are seen as ignoring feedback
  • Monetisation reads as predatory: loot boxes, a self-refunding battle pass, pay-to-revive in PvE
  • No meaningful roadmap, and daily player counts have fallen below 100
  • Bot-filled lobbies paper over the matchmaking shortage
53 / 100
Atlas
score
Steam
69%
positive
Developer
Combat Cat Studio
Released
28 May, 2026
Reviewed on
30 June 2026
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