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Shogun Showdown

Shogun Showdown

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"Into the Breach's brain, Slay the Spire's pull"

About

Shogun Showdown is a turn-based strategy game where you position units on a grid and time your attacks to defeat waves of enemies leading up to a final confrontation with the Shogun. Between battles, you acquire new ability tiles and combine them into synergistic combos to strengthen your deck for increasingly difficult encounters. Each run is randomized, requiring you to adapt your strategy based on available upgrades and enemy patterns.

Verdict

A positional roguelike that turns a single row of tiles into a chessboard of telegraphed threats and gleeful combos. The skill floor is low and the ceiling is high, but the endgame thins out once you've cleared the hardest difficulty and realised the endings barely differ.

You'll like it if …

  • +you enjoy planning three turns ahead and chaining positional combos
  • +short randomized runs suit your appetite for 'one more go'
  • +you like outsmarting enemies into killing each other over hitting them yourself

You'll dislike it if …

  • you want narrative substance and a payoff ending
  • re-clearing the same difficulty per character feels like a chore to you
  • you expect every weapon to be equally viable for experimentation

Breakdown

Gameplay
  • +Swapping places to make enemies kill each other never stops feeling clever
  • +Action queue laid over a single lane transforms positioning into a real-time puzzle under pressure
  • +Low skill floor with genuinely high skill ceiling once you chase three-turn-ahead combos
  • Several weapons are simply not viable, and balance shows it
Depth
  • +Five heroes, deep weapon pool, and seven escalating difficulty tiers sustain the loop
  • +30-minute runs respect your time and feed the 'one more run' loop
  • +Players consistently clock 50, 70, 100 hours, with many reporting the game feels underpriced at €7.49
  • Content runs dry after the hardest clear, with no meaningful true ending to unlock
  • Grinding difficulty separately per character feels like padding rather than fresh challenge
Atmosphere
  • Feudal Japan setting is atmosphere without substance; evocative but says little of narrative value
Presentation
  • +Minimal pixel art punches above its budget, moody and readable in equal measure
  • +Audio supports the calm-then-tense rhythm of each encounter without drawing attention to itself
Polish
  • +Controls click into place quickly, with combat flowing clean and without friction
  • +Plays polished across platforms, running smooth even on Steam Deck
85 / 100
Atlas
score
Steam
97.1%
positive
Developer
Roboatino
Released
5 Sep, 2024
Reviewed on
8 June 2026
View on Steam →