"The addictive skill grind survives the trip to Ashenfall. The polish didn't."
About
RuneScape: Dragonwilds reimagines the classic MMO as an open-world survival game. Set on the forgotten continent of Ashenfall, players must gather resources, build shelters, and level up their skills to survive a land now roamed by dragons. The game can be played solo or in co-op with a central goal of crafting gear powerful enough to confront the Dragon Queen. It blends the familiar skill progression of RuneScape with the gather-craft-explore loop of modern survival titles.
Verdict
RuneScape: Dragonwilds successfully translates the addictive skill-grind of its MMO parent into a survival crafter that will feel instantly familiar to Valheim veterans. The loop of leveling up classic skills like logging and fishing to craft better gear is a potent draw, especially when drenched in Gielinor's rich lore. However, the game trips over its own ambition. Combat feels clumsy, progression follows a tired biome-to-gear formula, and a frustrating always-online requirement for solo play sours the experience. It's a strong foundation that will delight RuneScape fans, but one that needs more polish to truly stand on its own.
You'll like it if …
- +You love the classic RuneScape skill grind and want to see it in a modern survival game.
- +A co-op survival game with less grimdark and more cozy fantasy appeals to you.
- +You enjoy a familiar Valheim-style loop of exploring, crafting, and upgrading.
You'll dislike it if …
- −A game requiring a constant internet connection for solo play is a dealbreaker.
- −Clunky combat and unresponsive controls are a major source of frustration for you.
- −You expect an innovative survival experience, not one that closely follows a well-worn formula.
Breakdown
- +The core loop of skilling, crafting, and combat is engaging and rewarding.
- +Weapon variety keeps combat interesting, especially when finding iconic items from the MMO.
- +Boss fights offer a solid challenge with enjoyable mechanics.
- −Combat feels clunky and unresponsive, particularly when using magic.
- −The action can become repetitive, with little enemy variety beyond reskins with more health.
- +Skill progression feels meaningful and powerfully nostalgic for fans of the original RuneScape.
- +Leveling skills unlocks tangible benefits for survival and exploration.
- −Progression follows a predictable formula of moving between biomes for the next tier of gear.
- −The vaunted skill system feels disconnected from the core survival loop at times.
- −Exploration rewards feel uninspired, making the world seem empty.
- +Deeply integrates RuneScape lore, creating an immersive experience for fans.
- +The light-hearted tone of the storytelling is a refreshing change of pace.
- −Quests can feel like simple fetch-tasks, failing to build a compelling story.
- +A strong, cozy art direction makes the world beautiful to explore.
- +Environmental lighting, like sunrises and morning fog, creates striking vistas.
- −Performance is inconsistent, with frequent stuttering and crashes.
- −A persistent blurriness and over-the-top bloom effect can mar the visuals.
- +Some aspects of inventory management are convenient.
- −Requires a constant internet connection for solo play, making it vulnerable to server outages.
- −Missing basic settings like an FOV slider or options for HUD scaling.
- −The user interface is often unresponsive and poorly designed.
- −Feels unpolished for a full 1.0 release, with numerous bugs and janky interactions.
score