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Quasimorph

Quasimorph

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"Clone-fed raids that grip, until loot luck runs the late game"

About

Quasimorph is a turn-based tactical RPG where you run a private military contractor from a battered ship, sending clones on extraction raids into procedurally built facilities. Each mission is a top-down 2D firefight over positioning, cover and loot, wrapped in resource pressure: calories, sanity, bleeding wounds treated with bandages, splints and antibiotics. Death is permanent for the clone, but progress carries forward through ship upgrades, unlocked characters and shifting relationships with factions like the Sunlight Coven and Day Dream Chems. The setting is a corporate cyberpunk dystopia with a demonic incursion bleeding into it, and augmentations let you rebuild what you lose.

Verdict

Quasimorph nails the part that's hardest to fake: a raid loop where every step deeper raises the stakes and every clone you burn teaches you something. The world is grim and cohesive, the soundtrack is excellent, and the tactical firefights ask real questions of you. It's held back by a late game that stops testing skill and starts testing loot luck, an onboarding that lets you maim yourself by accident, and save corruption the community has flagged for years. Set your expectations and tweak the difficulty sliders, and there's a lot here worth digging into.

You'll like it if …

  • +You want permadeath that stings and a loop that keeps handing you harder problems
  • +Managing calories, sanity and a bleeding limb under fire sounds like tension, not tedium
  • +You'll tune difficulty settings without feeling like you cheated

You'll dislike it if …

  • Losing an hour of careful play to a corner ambush makes you close the game
  • You need a story to pull you through rather than systems and mood
  • A game that can eat your only save is an automatic dealbreaker

Breakdown

Gameplay
  • +Turn-based firefights reward reading the room: positioning, cover and when to spend a scarce medkit all matter shot to shot
  • +The raid loop tightens as you go deeper, forcing you to weigh better loot found mid-mission against the risk of hauling it back to extraction
  • +Global progression is time-lenient, so the harsh runs become bearable rather than a brick wall on hour one
  • One-shot deaths and enemy stun-locks can end a careful hour-long run the instant you open the wrong door
  • Opening a room to a firing squad that empties into you before your turn feels like a coin flip, not a decision
Depth
  • +Ship upgrades, faction standing and character classes give long-haul reasons to start another run, with hundreds of hours logged by regulars
  • +Build variety and the augmentation system let you rebuild a mangled clone into something new
  • Past roughly the 14-hour mark, faction armies scale into heavier weapons and numbers that stockpiled gear can't answer
  • Late-game survival leans on RNG loot rather than skill, so long runs can curdle into grind
Atmosphere
  • +The corporate-dystopia-meets-demonic-invasion world is coherent and pulls its weight as atmosphere
  • +Faction conflict and grim tone give the raids a reason to exist beyond loot
  • Story sits well behind the systems; you piece the world together rather than follow a plot
Presentation
  • +The soundtrack draws near-unanimous praise and drives the methodical pace
  • +Art direction and UI style hold together into one bleak, consistent look
  • Post-1.0 the pixel art somehow pins modern GPUs at full load, with fans spinning up for a top-down 2D game
  • The low-resolution look won't win over anyone who wants their visuals to do the heavy lifting
Polish
  • +Difficulty customisation settings let you soften the harshest edges if you want to
  • Save corruption is a long-standing complaint players say the developer hasn't addressed, and there's a single save slot
  • Onboarding leaves you fumbling; it's genuinely possible to amputate your own arm by accident
  • Controller support is patchy, with single-stack items and basic input undocumented or non-functional
77 / 100
Atlas
score
Steam
85.2%
positive
Developer
Magnum Scriptum
Released
31 Jul, 2026
Reviewed on
2 August 2026
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