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Alchemy Factory

Alchemy Factory

DE EN

"A potent potion-factory loop, despite some clumsy construction."

About

In a medieval fantasy setting, you build and manage an alchemy workshop. You start by hand-crafting simple items, then build intricate production lines using conveyor belts, pipes, and other magical machines. The goal is to automate the creation of potions, jewelry, and relics. These items are then stocked and sold in your own shop, which you also manage, to fulfill commissions and grow your commercial empire. The game is played from a first-person perspective and supports online co-op.

Verdict

Alchemy Factory successfully merges the satisfaction of conveyor-belt automation with the clear goal of running a shop. Watching your tiny, intricate machines churn out potions to line your shelves is a potent hook. It offers real depth for those willing to plan out sprawling, vertical production lines. This recommendation comes with a warning, however. The game is rough around the edges, with clunky controls, performance quirks, and a lack of polish that betray its indie roots.

You'll like it if …

  • +You enjoy watching a complex, miniature Rube Goldberg machine you built come to life.
  • +The thought of fine-tuning a potion production line for maximum profit gets you planning.
  • +You can tolerate rough edges and clunky controls in exchange for deep automation systems.

You'll dislike it if …

  • A lack of polish and general 'jank' is a dealbreaker for you.
  • You expect full, hands-off automation for every single resource in a factory game.
  • Constant interruptions from customers would ruin your flow-state building.

Breakdown

Gameplay
  • +The core loop of designing and optimizing miniature production chains is deeply satisfying.
  • +Vertical building adds a welcome dimension to factory design without becoming overwhelming.
  • +The integration of a shop to sell your automated goods provides a clear purpose for production.
  • Building controls feel clunky and less fluid than in other established factory games.
  • The early game is a punishing grind, with low profit margins on refined items.
  • Later unlocks can force complete, frustrating teardowns of existing production lines.
Depth
  • +Offers significant complexity and replay value with multiple routes to solve production puzzles.
  • +Rewards careful pre-planning and spatial reasoning.
  • +Progression through tiers of machinery and recipes feels substantial.
  • Full automation feels like an illusion for some resources, particularly plants and fertilizers, reintroducing manual grind.
  • The store's reputation and commission systems can create inefficient demands that conflict with optimization.
Atmosphere
  • +The theme of running a magical alchemy workshop provides a charming backdrop for the factory mechanics.
  • The shopkeeping element feels shallow; selling items often amounts to just converting them to gold with little extra depth.
  • Customer interactions are minimal and don't add much to the world.
Presentation
  • +The miniature, train-set scale of the factories is a distinct and charming art style.
  • +Sound design for the machines is satisfying and adds to the feeling of a working factory.
  • High CPU usage can cause significant performance issues if framerates are not manually capped.
  • The visuals lack overall polish, with occasional bugs and a feel that some describe as 'asset store'.
Polish
  • +The basics are accessible enough for newcomers to the genre to get started.
  • The experience is plagued by a general sense of 'jank' in controls and object interactions.
  • The user interface is not always intuitive, hiding some functions or requiring awkward keybinds.
  • The 1.0 launch introduced significant bugs for some players, including crashes.
78 / 100
Atlas
score
Steam
89.4%
positive
Developer
D5 Copperhead
Released
7 Sep, 2026
Reviewed on
14 September 2026
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