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Thank You For Your Application

Thank You For Your Application

DE EN

"Sharp corporate screening puzzle, thin on branches and replay"

About

Thank You for Your Application casts you as a junior interviewer inside Aeropolis, a corporation running the working world of 2066. After your own 15 rounds of interviews, you switch sides of the desk: for 30 in-game days you screen applicants, cross-check their resumes against shifting company rules, and issue the right rejection or acceptance letter. Between shifts you juggle rent, apartment costs, and performance grades that measure how well you hew to the company line. A referral system, a black market, and a forum feed drip-feed a dystopian backstory, and the choices you make steer toward several different endings.

Verdict

Thank You for Your Application nails the queasy pleasure of processing human beings into stamped verdicts, and its 2066 corporate rot seeps in through forum threads and the resumes on your desk. The trouble is how little sits behind that mood: story arcs trail off, several endings feel bolted on, and a second run hands you the same applicants with no tools to speed through them. The interview screen is a joy to operate, but the apartment menus and undercooked tutorials keep tripping you. Worth your time if the screening puzzle and the satire are enough, less so if you came for choices that truly branch.

You'll like it if …

  • +You liked sorting rules against documents in Papers Please and want a fresh corporate-dystopia spin on it
  • +You enjoy piecing a world together from stray forum posts and applicant backstories
  • +You'll replay a short game to hunt hidden routes without needing new content each time

You'll dislike it if …

  • Repeating the same 30-day cycle for a different ending drains you, especially with no fast-forward
  • You want branching choices that visibly reshape the whole story rather than nudge it
  • Tracking people by code names instead of faces breaks your immersion

Breakdown

Gameplay
  • +The document-checking loop lands cleanly: match a resume to the day's ruleset, stamp the verdict, live with the fallout
  • +New rules and mechanics arrive one day at a time, so keeping up with the shifting requirements stays the puzzle
  • +Chasing an applicant's consequences across later days gives individual decisions weight
  • The loop plateaus in longer sessions, and by the back half you're doing the same clerical checks with less novelty
  • Some players hit outright monotony, the daily grind starting to mimic the office drudgery it depicts
Depth
  • +Multiple endings and hidden routes reward players who replay with small changes to see how outcomes shift
  • +A few paths stay hidden past a first or second run, so the deduction has room to breathe
  • Replays recycle the same applicants, so a second 30-day run offers little fresh material
  • No fast-forward or save-scumming, which makes grinding for an alternate ending a slog
  • Side characters, special cases, and branch content are thin, leaving many days as filler labour
Atmosphere
  • +The dystopian world unfolds sideways through applicant histories and forum posts rather than exposition dumps
  • +The satire of corporate exploitation lands, and players report genuinely empathising with the people they're rejecting
  • +The true ending hits hard for those who reach it
  • Main arcs stay underdeveloped and several character fates are simply left dangling
  • Twist endings feel disconnected from what came before, so the payoff undershoots the buildup
  • A vocal share of players felt their choices barely moved the story at all
Presentation
  • +The pixel art and muted colour palette build a convincing 2066 corporate gloom
  • +The lofi soundtrack sits under the work and carries much of the atmosphere
  • +Rulesets and interface text are legible and clearly laid out for the deduction to work
  • Font readability and a few UI inconsistencies draw minor complaints
Polish
  • +The interview interface itself is smooth, and stamping verdicts feels responsive
  • +The core screen is described as modern and streamlined
  • Applicants are labelled by code (A02, K88) with no name display or index, making them hard to track across days
  • Tutorials for newer tools, like the referral stapler and generating thank-you reasons, are too sparse to learn cleanly
  • The apartment screen's scrolling and menu navigation frustrate
  • Actions like requesting documents or ending a shift reportedly work intermittently
72 / 100
Atlas
score
Steam
90.5%
positive
Developer
IceLemonTea Studio
Released
19 Jun, 2026
Reviewed on
3 July 2026
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