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RAIDBORN

RAIDBORN

DE EN

"Solid dungeon loops, gutted by a day-one magic paywall"

About

RAIDBORN is a first-person fantasy RPG where you explore procedurally generated dungeons, fight enemies, and collect loot to strengthen your character and outpost. You customize difficulty settings across a spectrum from casual to roguelike, and craft or upgrade gear between expeditions. The game emphasizes replayability through varied dungeon layouts and quest structures that shift across playthroughs.

Verdict

RAIDBORN nails a satisfying first-person crawl with parry, kick and shield-bash rhythms that engaged players sink dozens of hours into. The dungeons run thin fast, and shipping the entire magic system as paid day-one DLC reads as content carved out of the base game rather than added to it.

You'll like it if …

  • +timing-based melee where parry, kick and shield bash carry the fight appeals to you
  • +you settle into a loot-and-upgrade loop for dozens of hours
  • +you tune your own difficulty from casual to roguelike

You'll dislike it if …

  • you want combat that keeps opening into deeper layers
  • procedural dungeons that repeat and blur together wear on you
  • you expect core systems bundled in rather than sold separately

Breakdown

Gameplay
  • +Combat reads simple but rewards timing: parry, kick enemies into spikes, shield bash
  • +Attack, parry, kick, power attack loop is legible and satisfying to execute
  • No deeper layer beneath the core combat rhythm—the magic system that might have added one sits behind a paywall
  • Procedural generation is too shallow; caves blur into each other and empty stretches between fights kill momentum
Depth
  • +The dungeon-crawl loop genuinely pulls engaged players past 30 hours
  • +Difficulty customization across a spectrum from casual to roguelike supports varied playstyles
  • Four dungeons and recycled enemy factions wear out the procedural promise
  • Day-one magic DLC at half the base cost splits core progression systems into a separate purchase
Atmosphere
  • +Quests and voiced characters provide direction and motivation to move through dungeons
  • AI-generated voices undercut the atmospheric work the music and environment carry
Presentation
  • +Cohesive art direction and atmospheric music lift basic environments above their asset packs
  • +Style holds together across recycled asset reuse better than the budget suggests
Polish
  • Save corruption and infinite loading screens brick entire playthroughs rather than minor annoyances
  • The town hub and outpost feel flat and sparse, unable to hide their instance-based limitations
54 / 100
Atlas
score
Steam
67.2%
positive
Developer
Phodex Games
Released
3 Jun, 2026
Reviewed on
12 June 2026
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