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Planet Zoo 2

Planet Zoo 2

"A bigger zoo, built on a broken foundation."

About

Planet Zoo 2 tasks you with building and managing a series of zoos across the globe. As a sequel, it introduces new animal types, including fully aquatic species for aquariums and flying birds for large aviaries. The core loop involves designing habitats, managing animal welfare, and satisfying guests. A new feature, Wildlife Reserves, allows you to release animals into larger, semi-wild environments for conservation purposes, shifting the focus from park management to observation.

Verdict

Planet Zoo 2 was meant to be a bigger, wilder world, but it launched as a smaller, broken one. The additions of aquatic and flying animals are excellent on paper, but the reality is an untested, buggy mess that feels like a major step backward. With core features missing and constant crashes plaguing franchise mode, the game feels less like a sequel and more like a full-price beta test. It's a profound disappointment for a community that expected so much more.

You'll like it if …

  • +You are a patient sandbox player who just wants new building tools for zoo blueprints.
  • +You loved the first game and are willing to wait many months for patches to fix this one.
  • +You enjoy creating beautiful dioramas and aren't bothered by shallow management mechanics.

You'll dislike it if …

  • −You expect a sequel to be a polished improvement on the original.
  • −Game-breaking bugs or wiped save files are deal-breakers for you.
  • −You want a deep, functional management simulation from day one.

Breakdown

Gameplay
  • +Building is made simpler with streamlined tools like the Nature Brush and improved pathing systems.
  • +The fundamental loop of designing habitats and observing animals remains satisfying.
  • −Key quality-of-life features from the first game are missing, making basic management tasks tedious.
  • −Franchise mode progression is frequently halted by bugs or frustrating design choices.
  • −Core mechanics are often unreliable due to the game's unpolished state.
Depth
  • +The addition of aquatic and flying animals expands the roster and creative options for habitats.
  • +Wildlife Reserves offer a new, thematically interesting endgame goal beyond the standard zoo.
  • −New features like aviaries feel half-baked, with a disappointingly small selection of birds.
  • −Wildlife Reserves lack any meaningful mechanics, functioning more as a passive diorama than a gameplay system.
  • −Franchise mode's economy and progression are seen as broken, forcing players into unfun loops to unlock animals.
Atmosphere
  • +The conservation theme can create a genuine emotional connection to the animals you care for and release.
  • −The narrative potential of Wildlife Reserves is squandered by their lack of mechanical depth.
Presentation
  • +Water effects and some new animal models show clear graphical improvements.
  • +The updated lighting engine allows for more convincing indoor and dark environments.
  • −Overall visual appeal is inconsistent, with some finding the look flat or less vibrant than the first game.
  • −Animal animations can be stiff or buggy.
  • −Performance is extremely variable, with severe stutters and crashes reported on a wide range of hardware.
Polish
  • +The core building and creative toolset, when it works, is powerful and flexible.
  • −The game is riddled with pervasive, often game-breaking bugs, from corrupted saves to constant crashes.
  • −It feels like an early access title sold at full price, requiring players to act as beta testers.
  • −Regressions in UI and basic functionality from Planet Zoo 1 make the experience feel unpolished and frustrating.
58/ 100
Atlas
score
Steam
61.5%
positive
Metacritic
85
/ 100
Developer
Frontier Developments
Released
13 Oct, 2026
Reviewed on
19 October 2026
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