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Order of the Sinking Star

Order of the Sinking Star

"Your reward for solving a perfect puzzle: another one."

About

From the director of Braid and The Witness, this is a puzzle adventure set in a mysterious realm. Players navigate a large, nonlinear world, solving over a thousand hand-crafted puzzles. The core mechanics evolve as you play, with different regions of the world introducing entirely new rule sets, often compared to Sokoban-style block-pushing challenges. The game is played from a top-down perspective and features multiple playable characters, each tied to the unfolding central mystery.

Verdict

Order of the Sinking Star is a colossal achievement, a puzzle game of staggering scale and ingenuity. Jonathan Blow's team has built a world where every corner holds a new challenge, each one a masterclass in introducing and twisting mechanics. While the overarching story can feel obscure and the interface has some rough edges, these are footnotes in an epic of pure problem-solving. It's a dense, brilliant title that will be studied by designers for years to come.

You'll like it if …

  • +You worship at the altar of complex puzzle games like The Witness or Stephen's Sausage Roll.
  • +The idea of a single game providing hundreds of hours of brain-teasing content is a huge plus.
  • +That 'eureka' flash of insight is the main reason you play games.

You'll dislike it if …

  • −You need a strong, clearly-told story to pull you through a long game.
  • −Slow, deliberate thinking frustrates you more than it satisfies.
  • −A lack of mouse support or a few clunky UI elements are deal-breakers.

Breakdown

Gameplay
  • +Exceptional puzzle design delivers consistent, rewarding 'eureka' moments.
  • +The nonlinear world allows players to switch between different puzzle areas if they get stuck.
  • +A wide variety of mechanics are introduced and evolved, keeping the challenges fresh.
  • +Difficulty is well-balanced, challenging players without being unnecessarily obscure.
  • −Movement can feel slightly delayed or clunky, a holdover from the game's demo.
  • −Some puzzles suffer from a lack of visual clarity due to camera angles or color choices.
Depth
  • +The sheer scale is immense, with over 1000 puzzles promising hundreds of hours of gameplay.
  • +Four major regions function almost as separate games, each with entirely unique mechanics.
  • +Puzzles are deeply interconnected, encouraging exploration and backtracking to find solutions.
  • −The vast amount of content, while a strength, can feel intimidating to start.
Atmosphere
  • +Voice acting is generally considered high quality.
  • +The mystery unfolds gradually through exploration, appealing to some players.
  • −The story is often described as confusing, generic, or difficult to follow.
  • −Characters can come across as annoying rather than compelling.
  • −Many players find the narrative secondary to the point of ignoring it for the puzzles.
Presentation
  • +A beautiful and colorful art style brings the surreal world to life.
  • +The soundtrack and general sound design are well-regarded.
  • +Performance is smooth for most players on recommended hardware.
  • −The game is surprisingly demanding for a puzzle title.
  • −Lacks proper support for ultrawide monitors, resulting in black bars.
Polish
  • +The overall experience is highly polished, reflecting a long and careful development cycle.
  • +Performance and stability are significantly improved from the public demo.
  • −The game lacks mouse support, forcing controller or keyboard-only play.
  • −The UI for listening to audio logs is clumsy, with no central menu or playback controls.
  • −Subtitles do not always indicate which character is speaking.
92/ 100
Atlas
score
Steam
98.4%
positive
Metacritic
83
/ 100
Developer
Thekla, Inc.
Released
8 Oct, 2026
Reviewed on
9 October 2026
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