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Onimusha: Way of the Sword

Onimusha: Way of the Sword

DE EN

"A glorious blade that deserves a sharper foe"

About

Set in a demon-infested Kyoto, Onimusha: Way of the Sword follows a lone samurai armed with the soul-absorbing Oni Gauntlet. He battles the demonic Genma forces in search of a personal purpose. The minute-to-minute gameplay is a mix of third-person exploration and intense, up-close sword fighting. Its combat revolves around the Issen, a high-risk counter-attack performed at the last possible moment to instantly kill most foes and absorb their power.

Verdict

Onimusha: Way of the Sword delivers a superb action core. Mastering the timing of an Issen counter feels just as good as it ever did, turning defence into explosive offence. This satisfying loop is wrapped in a visually stunning package, thanks to the ever-reliable RE Engine. Yet for all its style, the game struggles to provide a consistent challenge. Enemies outside of boss arenas are often too passive, making much of the journey feel like a low-stakes warm-up. It's a strong return for the series, but one that pulls its punches.

You'll like it if …

  • +You love mastering high-skill ceiling combat systems based on counters and timing.
  • +Flawless technical performance and stunning visuals are a priority for you.
  • +Stylish character action games centered on swordplay are your main interest.

You'll dislike it if …

  • You need a consistent challenge from standard enemies, not just from the bosses.
  • Repetitive encounters and shallow quest design quickly bore you.
  • Missing quality-of-life features like an FOV slider are a deal-breaker.

Breakdown

Gameplay
  • +The Issen counter-attack system feels incredible to master, turning defence into a spectacular offensive weapon.
  • +Combat is fluid and responsive, with a real sense of impact behind every slash and parry.
  • +Boss fights are a highlight, demanding players learn attack patterns and use their full defensive toolkit.
  • Standard enemies are far too passive, often standing still and turning many encounters into a waiting game.
  • The lock-on system can be unreliable when fighting groups, causing frustrating camera shifts.
Depth
  • +The core combat has a high skill ceiling, rewarding mastery of its parry, deflect, and Issen systems.
  • Enemy variety is thin on the ground, leading to repetitive fights between major boss encounters.
  • Weapon progression is shallower than in past titles, with alternate weapons feeling more like abilities than distinct styles.
  • Puzzle elements, a staple of the original series, are almost entirely absent.
Atmosphere
  • +The protagonist Musashi has a strong, captivating personality that drives the plot forward.
  • +Kyoto's dark fantasy atmosphere is well-realised and creates an engaging backdrop for the story.
  • The English voice acting and localization are of noticeably poor quality.
  • Story pacing is often stalled by long, unskippable dialogue sequences.
Presentation
  • +Built on the RE Engine, the game is visually gorgeous with detailed character models and fluid animations.
  • +The soundtrack effectively builds a tense, fitting atmosphere for demon-slaying.
  • While the Japanese voice track is excellent, the default English dub is jarringly subpar.
  • The camera sits too close to the character and lacks a field-of-view slider, which is especially constricting on ultrawide displays.
Polish
  • +Technical performance is excellent, with smooth frame rates across a wide range of PC hardware.
  • +The game is polished and largely free from crashes or significant bugs.
  • Tutorials are overbearing, frequently interrupting play to explain basic concepts.
  • Poor implementation of DualSense controller features on PC.
  • The absence of basic options like an FOV slider is a frustrating oversight.
82 / 100
Atlas
score
Steam
93.5%
positive
Metacritic
83
/ 100
Developer
CAPCOM Co., Ltd.
Released
3 Sep, 2026
Reviewed on
6 September 2026
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