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Mina the Hollower

Mina the Hollower

"Game Boy Color looks, Bloodborne's bite."

About

Mina is a Hollower, a specialist who burrows through the earth, sent to a cursed island on a rescue mission. In this top-down action adventure, you guide Mina through a pixel-art world, fighting monsters with a whip and other weapons. The core gameplay revolves around combat, exploration, and the unique ability to burrow underground to dodge attacks, cross gaps, and uncover secrets.

Verdict

Mina the Hollower is a masterful exercise in modernizing a classic formula. It captures the spirit of Game Boy Color adventures like Link's Awakening and imbues it with the challenge and mechanical depth of a Souls-like. The world is a joy to explore, packed with secrets that make every burrowed tunnel feel rewarding. While the combat's stiffness and the lack of a map will test your patience, the stunning pixel art, atmospheric world, and deep customization make it an essential trip for anyone who misses the golden age of handheld action games.

You'll like it if …

  • +You love the classic top-down Zelda formula but crave a tougher, Souls-like challenge.
  • +Digging for secrets and replaying games with randomized loot are your main drivers.
  • +You have a deep appreciation for the Game Boy Color aesthetic pushed to its modern limits.

You'll dislike it if …

  • −Stiff controls and punishing combat mechanics are immediate deal-breakers.
  • −Getting lost without a map turns exploration into a chore for you.
  • −You prefer games that provide clear tutorials and guidance from the start.

Breakdown

Gameplay
  • +The burrowing mechanic is a clever and versatile tool for both platforming and combat positioning.
  • +Combat is challenging and rewards learning enemy patterns, evoking classic action games and modern Souls-likes.
  • +Six distinct weapons and a wide array of trinkets allow for meaningful build customization.
  • −Controls can feel stiff, particularly the restrictive four-way attack direction against enemies that move freely.
  • −Some players find the combat clunky and unresponsive, with frustrating hit detection.
  • −The core healing mechanic, which requires dealing damage to recover health, can feel overly punishing.
Depth
  • +Levels are dense with secrets, encouraging thorough exploration off the main path.
  • +High replay value is built-in with New Game Plus and a full item randomizer mode.
  • +The world design cleverly integrates the burrowing mechanic into its puzzles and shortcuts.
  • −Some mechanics are poorly explained at the start, requiring trial-and-error to understand.
Atmosphere
  • +Environmental storytelling effectively builds a sense of place and history on the cursed island.
  • +Characters are memorable, with dialogue that adds charm to the world.
  • −The main plot follows a predictable path that some players will anticipate early on.
  • −Patches of dialogue can feel awkward and stilted.
Presentation
  • +A masterful pixel art style that perfectly captures and elevates the Game Boy Color aesthetic.
  • +The gothic atmosphere is consistent and beautifully realized through its art and sound.
  • +An excellent soundtrack that enhances the mood of exploration and the tension of boss fights.
  • −The faux 3D effect on 2D visuals can cause motion sickness for some players.
  • −In rare cases, the detailed pixel art can make certain objects or enemies difficult to read.
Polish
  • +The game feels highly polished, with a cohesive feel across its mechanics and world design.
  • +Includes modern accessibility options to tailor the difficulty.
  • −The complete lack of an in-game map makes navigation frustrating, especially in the early hours.
  • −Onboarding is minimal, throwing players into a difficult game with almost no guidance.
86/ 100
Atlas
score
Steam
88.7%
positive
Metacritic
90
/ 100
Developer
Yacht Club Games
Released
28 May, 2026
Reviewed on
11 November 2026
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