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Lost Castle 2

Lost Castle 2

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"Hundreds of weapons, one game-ending boss softlock"

About

Lost Castle 2 is a 2D beat-em-up roguelike where you fight through procedurally-arranged encounters against monsters, collecting weapons and stat-boosting items between runs to gradually strengthen your character. Each attempt grants new power-ups and equipment drops that persist across subsequent playthroughs, allowing you to push further into the castle's depths.

Verdict

Lost Castle 2 nails the part that matters: a beat'em up roguelite where build variety and weapon synergies make every run feel like a new puzzle. The trouble is everything wrapped around it, from a final-boss softlock that can deny you the ending to online play that region-locks and desyncs into oblivion. Brilliant with a controller and a friend on the couch, maddening the moment you go online.

You'll like it if …

  • +you enjoy experimenting with weapon synergies and reshaping your build mid-run
  • +you want couch co-op with a friend over online matchmaking
  • +you like grinding persistent unlocks across many short attempts

You'll dislike it if …

  • you mainly want to play online with distant friends
  • you prefer being eased into systems rather than handed everything at once

Breakdown

Gameplay
  • +Runes and relics let you pivot weapon strategy mid-run, creating tactical depth across short, punchy encounters
  • +Build synergies are deep enough that Nightmare 2-3 feels like a different game than the early floors
  • Multiplayer screen clutter buries your own character in effects, making positioning and threat assessment harder
Depth
  • +Hundreds of weapons and a rune/relic system that genuinely reshapes runs
  • +Randomized drops, multiple routes and a stack of difficulty tiers keep the runs fresh
  • +At twelve euros it offers a lot of unlocks to chew through
  • Online multiplayer suffers disconnects, desyncs and region locking
Presentation
  • +Chibi art style is genuinely charming and visually consistent
  • Vanishing UI in boss fights strips away essential information at critical moments
Polish
  • +Couch co-op gives people a reason to return between patches
  • A final-boss softlock can prevent some players from finishing the game
  • Savefile corruption represents a severe failure state that wipes progression
  • No incremental tutorial leaves day-one players drowning in systems
73 / 100
Atlas
score
Steam
91.3%
positive
Developer
Hunter Studio
Released
10 Jun, 2026
Reviewed on
14 June 2026
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