"An auto battler that hides real strategy under retro paint"
About
He is Coming is a roguelite RPG where you assemble a team of characters to fight automatically against waves of enemies while you manage positioning, timing, and item loadouts between encounters. You navigate a procedurally-generated map seeking artifacts and upgrades to strengthen your squad before facing the Demon King's forces in strategic auto-battling encounters where your preparation determines success.
Verdict
He is Coming looks like a throwaway pixel toy and plays like a genuine puzzle box. The runs are short, the build theorycrafting is deep, and the RNG cuts both ways. Early Access friction and a thin content ceiling are the main things holding it back from instant-classic status.
You'll like it if …
- +you enjoy deep build theorycrafting and adapting your plan to every drop
- +you prefer short runs that let you iterate and pivot quickly
- +RNG that can break either way is part of the fun for you
You'll dislike it if …
- −you want a meaty content library to chip away at for weeks
- −runs decided by an unlucky boss or drop frustrate you
- −you need a real story behind the combat
Breakdown
- +Positioning and item timing create genuine tactical puzzles despite automatic combat
- +Short runs enable rapid iteration and frequent strategic pivots between encounters
- +Simple rules generate deceptively tangled situations that reward careful preparation
- −Boss-selection RNG can sour an otherwise strong run by forcing unfavourable matchups
- +Huge item variety that rewards on-the-fly build pivots and theorycrafting
- +Procedurally-generated maps and no single dominant strategy keep pulling players back
- −Content runs dry once you've cleared the available maps
- −Some players hit a 'more you unlock, worse it gets' wall that exposes the content ceiling
- −Demon King framing is set dressing rather than substantive story
- +Charming, high-contrast pixel style prioritises readability and stat legibility over flash
- −Retro aesthetic looks cheaper than it plays, which deters some players at first glance
- +Clean interface and constant dev patching and balance work
- +Readable, contrasty UI surfaces every stat on hover
- −Early Access status leaves a few rough edges unfiled
score