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He is Coming

He is Coming

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"An auto battler that hides real strategy under retro paint"

About

He is Coming is a roguelite RPG where you assemble a team of characters to fight automatically against waves of enemies while you manage positioning, timing, and item loadouts between encounters. You navigate a procedurally-generated map seeking artifacts and upgrades to strengthen your squad before facing the Demon King's forces in strategic auto-battling encounters where your preparation determines success.

Verdict

He is Coming looks like a throwaway pixel toy and plays like a genuine puzzle box. The runs are short, the build theorycrafting is deep, and the RNG cuts both ways. Early Access friction and a thin content ceiling are the main things holding it back from instant-classic status.

You'll like it if …

  • +you enjoy deep build theorycrafting and adapting your plan to every drop
  • +you prefer short runs that let you iterate and pivot quickly
  • +RNG that can break either way is part of the fun for you

You'll dislike it if …

  • you want a meaty content library to chip away at for weeks
  • runs decided by an unlucky boss or drop frustrate you
  • you need a real story behind the combat

Breakdown

Gameplay
  • +Positioning and item timing create genuine tactical puzzles despite automatic combat
  • +Short runs enable rapid iteration and frequent strategic pivots between encounters
  • +Simple rules generate deceptively tangled situations that reward careful preparation
  • Boss-selection RNG can sour an otherwise strong run by forcing unfavourable matchups
Depth
  • +Huge item variety that rewards on-the-fly build pivots and theorycrafting
  • +Procedurally-generated maps and no single dominant strategy keep pulling players back
  • Content runs dry once you've cleared the available maps
  • Some players hit a 'more you unlock, worse it gets' wall that exposes the content ceiling
Atmosphere
  • Demon King framing is set dressing rather than substantive story
Presentation
  • +Charming, high-contrast pixel style prioritises readability and stat legibility over flash
  • Retro aesthetic looks cheaper than it plays, which deters some players at first glance
Polish
  • +Clean interface and constant dev patching and balance work
  • +Readable, contrasty UI surfaces every stat on hover
  • Early Access status leaves a few rough edges unfiled
79 / 100
Atlas
score
Steam
87.6%
positive
Developer
Chronocle
Released
17 Jul, 2025
Reviewed on
8 June 2026
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