"Splicing crops and breeding fish charm, if the crashes spare your farm"
About
Doloc Town casts you as a young scavenger rebuilding life in a post-collapse wasteland, growing a farm upward one platform at a time on a 2D side-scrolling map. Acid rain and drought threaten your crops while you gather scrap, recycle waste, and slowly turn ruined land green. Beyond planting, you breed fish for offspring traits, splice crop genetics, and set combat and automation drones to handle the grind. A skill system, town NPCs with friendship levels, fishing, cooking, and a growing quest line fill out the loop. This is an early access release, with a demo save that carries over.
Verdict
Doloc Town builds its wasteland farm on systems worth sinking into, where splicing a better seed strain or breeding a rarer fish genuinely shifts how your platforms grow. The warmth of the town and the pixel work carry the mood, and the core loop holds up across long stretches. What holds it back is the state it ships in: a story that stops mid-sentence, a tutorial that abandons you early, and crashes that can undo days of work. Wait for a few patches and this is an easy recommendation. Right now, back up your expectations along with your save.
You'll like it if …
- +you enjoy tinkering with crop genetics and fish breeding for their own sake
- +a hopeful, low-stakes rebuild of a broken world appeals to you
- +you don't mind poking at systems a tutorial refuses to explain
You'll dislike it if …
- −you want a finished story with a clean arc and romance options
- −save loss and rollback bugs would end your run for good
- −long processing timers and resource grind wear you down
Breakdown
- +The scavenge-to-farm loop clicks once the systems open up, with farming, fishing, combat and automation each handled differently
- +Controls feel comfortable and give room to build a farm around either efficiency or looks
- −The tutorial leaves early hours confusing, and the map is hard to parse
- −Smelting and processing timers drag long enough to stall the pace
- −Resource rates and skill progression tip into grind for some players
- +Seed genetics and fish breeding reward experimenting with traits over many hours
- +Vertical farm layout supports genuinely different playstyles, from tidy aesthetic builds to production optimisation
- +Skill leveling, crop science and drone automation stack into a long tail of decisions
- −Cooking, drones and fishing balance feel thin next to the stronger systems
- −Progression leans on repetition that can read as busywork rather than payoff
- +The post-collapse town carries real warmth, with NPC relationships that give the ruin an optimistic pulse
- −Story is fragmentary and cuts off abruptly, a symptom of unfinished early access content
- −Main quest triggers are poorly signposted, so plot progress can feel disorienting
- −No romance options, and the relationship writing stays platonic where some wanted more
- +Pixel art draws near-universal praise for its charm and detail
- +The soundtrack lands as relaxing for most players
- −A minority find the music repetitive on long sessions
- −Crashes and stutter chip at an otherwise strong package
- +Several players call it surprisingly complete and polished for an early access build
- −Crashes can roll a save back days, wiping mined ore and planted crops
- −UI runs off the screen edge at lower resolutions with no scaling option
- −Bugs range from a broken double-jump to save corruption
- −Encryption overhead makes load times unusually long
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