"An Epic Economy Sim That Its Own Launcher Tries to Diminish"
About
Anno 1800 is a city-building simulation set during the Industrial Revolution where you establish and expand settlements across multiple islands, balancing production chains, trade routes, and population needs. You manage factories, farms, and mines to supply goods that satisfy increasingly sophisticated citizen demands across different social classes. Your choices between cooperation and conquest with AI rivals, paired with decisions on how you treat your workforce and colonies, shape your progression through the era.
Verdict
Anno 1800 is the deepest, most addictive city builder Ubisoft has made, a supply-chain machine that swallows entire weekends. The tragedy is that a single-player game about logistics requires an always-online Ubisoft account that locks players out before they even reach the title screen.
You'll like it if …
- +deeply nested supply chains and constant optimisation are the whole appeal
- +you settle in for triple-digit playthroughs across two interlocking economies
- +layering DLC systems into fresh empires keeps you coming back
You'll dislike it if …
- −small inefficiencies tipping your whole island plan frustrates you
- −you want a builder you can finish rather than one that never runs dry
Breakdown
- +Supply chains nest into each other until you forget to eat
- +Old World and New World economies force you to run two interlocking systems instead of one larger one
- +Progression scales from a quiet first island to airship warfare with the AI
- +Systems keep opening up well past the point most builders run dry
- +Triple-digit playtimes are the norm, with some players logging over 1,300 hours
- +Layering DLC systems into fresh playthroughs keeps the loop alive long after a first empire collapses
- −DLC stacked aggressively at full price for an older release, with the math only working on sale
- −Aggressive DLC wall that several players recommend ignoring entirely until after beating the core game
- +Campaign carries a decent storyline
- +AI rivals generate memorable rivalries
- −Character writing leans on tired POC stereotypes
- +19th-century port aesthetic is dense and detailed without tipping into clutter
- +Buildings and harbors are worth pausing the production spreadsheet to look at
- +Audio supports the period setting without drawing attention to itself
- −Ubisoft Connect account requirement breaks access for a single-player game, locking players out before the title screen
- −Account creation silently fails and offline lockouts occur on a single-player title
- −Memory leaks crash 32GB machines during long sessions
score