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Baba Is You

Baba Is You

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"The Rulebook Is the Puzzle, and It's Brilliant"

About

Baba Is You is a puzzle game set in abstract levels where you push word blocks to rewrite the rules governing the environment. You control Baba, a creature that must reach a goal, but the victory condition and object properties themselves are expressed as readable rule statements that you can physically rearrange. Solving each puzzle requires understanding how changing these rules—making walls pushable, transforming Baba into different entities, or altering what constitutes a win state—creates new solutions to seemingly impossible situations.

Verdict

Baba Is You turns the rules themselves into pieces you push around, and the result is the rare puzzle game where solving a level rewrites what you thought the game even was. The difficulty curve is merciless and a few puzzles lean on edge-case trickery, but nothing here feels unfair once the lightbulb goes off. If you want a game that makes you feel like a genius and an idiot in the same minute, this is the genre's high water mark.

You'll like it if …

  • +you love the moment a puzzle rewrites what you thought the game was
  • +you'll grind on a single brain-bender for hours without losing patience
  • +you want pure cerebral challenge with no story or world to lean on

You'll dislike it if …

  • you bounce off puzzles that wall you for hours with no progress
  • you want a narrative or setting alongside the mechanics
  • hunting obscure edge-case behaviour feels like cheating to you

Breakdown

Gameplay
  • +Manipulating the rule blocks produces genuinely surprising interactions from a tiny vocabulary
  • +The 'aha' moments land harder than almost anything in the genre
  • +Solutions feel fair in hindsight, never pulled from nowhere
  • Difficulty curve spikes hard enough to wall players for hours
  • A handful of puzzles hinge on hunting obscure edge-case behaviour
Depth
  • +Hundreds of levels plus two unlockable packs deliver 45 to 60 hours of base content before DLC
  • +Systems are deep enough that players return and still feel stumped despite knowing solutions
  • +Emergent complexity from a handful of words and blocks that fold into situations the game never explicitly taught
Atmosphere
  • +The rule grammar itself is wittier than most actual dialogue
  • No story or world to speak of, appeal is purely cerebral
Presentation
  • +Crayon-drawn simplicity keeps every block legible, which matters more than fidelity when the visuals are the rules
  • +Visual language doubles as the mechanics, so removing a 'Wall Is Stop' rule and walking through the wall reads instantly
  • +Audio complements the squiggly charm without pulling focus from the puzzles
Polish
  • +Clean, readable, and consistent visual presentation across all levels
92 / 100
Atlas
score
Steam
97.8%
positive
Metacritic
87
/ 100
Developer
Hempuli Oy
Released
13 Mar, 2019
Reviewed on
8 June 2026
View on Steam →
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